We're constantly adding more and more non-destructive avatar features to VRCFury.This includes animation clips you give VRCFury, so now you only have to make "on" animations, no more "off"! Every layer generated by VRCFury will automatically have its default states calculated and maintained, based on the resting state of your avatar in the editor.Note: VRCFury works with existing controllers using either Write Defaults ON or OFF.It makes a copy of your work, adds the features you've requested, then ships that off! This means your animation controller files are never touched, and if you're unhappy with the results, you can just remove it and your next upload will be like it was never there. VRCFury does its work just before your avatar uploads. This also means VRCFury will not clobber the work of TPS, VRCLens, etc. You can customize the port (and the address) directly from the OSC Debug Panel before starting the debug mode.Your existing layers, parameters, and menus will be untouched, and VRCFury will keep its work totally separate from yours. Requirement: Set up the SDK first Before getting started, ensure you have a Unity project with the SDK set up.VRCFury still works perfectly with avatars that already have animations. If it can't build a layer the way you want, let us know and maybe we can support it! It also has logic to build every single animation layer that I personally use myself for my avatars.
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